Post by alkonoststorm007 on Sept 27, 2012 20:51:19 GMT -5
Genre: Fantasy, Action/Adventure, Drama
Plot: Ashram and his people eventually find a land of their own in the continent of Crystania, along with the troubles that come with the novelty of a new land and home. However, this is a land torn by a struggle for the Marmo throne, which ties into the story of a young half-elf trying to find her place in this world.
Profile Skeleton:
CLASSES:
-Warrior (Knight, Berserker*, Paladin*)
-Mage (Sorcerer, Shaman*, Priest)
-Rogue (Thief, Assassin, Bard)
*Berserker is only exclusive to characters possessed by Hyuri, spirit of anger.
*Shaman is only exclusive to elf/half-elf characters.
*Might require a combination of Warrior/Priest or being a Priest/ess of Pharis
PRIEST TYPES:
-Myree: The God of War. His clerics can heal, and sing special chants called Battle song to inspire warriors in battle.
-Marfa: Goddess of Creation. Her clerics specialize in healing but can also stand their own against the forces of evil.
-Falaris: God of Darkness. His clerics mainly deal with entropic or dark spells that can weaken the enemy.
-Pharis: God of Light. His clerics can heal, and their magic is opposite to that of Falaris priests. Some of them are even paladins, equipped with magic and weapons to combat creatures of darkness and evil.
SPIRITS (Shaman only): According to the elves, everything has a spirit (though probably not inanimate objects) and those with the proper training and instruction can call on them in times of need. Interestingly, Lodoss canon has indicated there's some sort of hierarchy system among these spirits.
Most of these were made up on the spot, admittedly...
Plot: Ashram and his people eventually find a land of their own in the continent of Crystania, along with the troubles that come with the novelty of a new land and home. However, this is a land torn by a struggle for the Marmo throne, which ties into the story of a young half-elf trying to find her place in this world.
Profile Skeleton:
Name:
Age:
Gender:
Race:
Appearance:
-Hair:
-Eyes:
-Body:
-Clothes:
Occupation:
Weapon:
Skills:
Backstory:
Age:
Gender:
Race:
Appearance:
-Hair:
-Eyes:
-Body:
-Clothes:
Occupation:
Weapon:
Skills:
Backstory:
CLASSES:
-Warrior (Knight, Berserker*, Paladin*)
-Mage (Sorcerer, Shaman*, Priest)
-Rogue (Thief, Assassin, Bard)
*Berserker is only exclusive to characters possessed by Hyuri, spirit of anger.
*Shaman is only exclusive to elf/half-elf characters.
*Might require a combination of Warrior/Priest or being a Priest/ess of Pharis
PRIEST TYPES:
-Myree: The God of War. His clerics can heal, and sing special chants called Battle song to inspire warriors in battle.
-Marfa: Goddess of Creation. Her clerics specialize in healing but can also stand their own against the forces of evil.
-Falaris: God of Darkness. His clerics mainly deal with entropic or dark spells that can weaken the enemy.
-Pharis: God of Light. His clerics can heal, and their magic is opposite to that of Falaris priests. Some of them are even paladins, equipped with magic and weapons to combat creatures of darkness and evil.
SPIRITS (Shaman only): According to the elves, everything has a spirit (though probably not inanimate objects) and those with the proper training and instruction can call on them in times of need. Interestingly, Lodoss canon has indicated there's some sort of hierarchy system among these spirits.
-UNDINE: The spirits of water.
-LORELEI: The queen water spirit, only very experienced shamans can hope to contest her will and succeed in summoning her.
-GNOME: The spirits of earth. How useful they are is up for debate because the most they've done in anime is trap people by having vines wrap around their legs.
-BEHEMOTH: The king spirit of earth.
-DRYAD: Tree spirits. Appeared in Lady of Pharis Vol. 1.
-LAMPAS: Fire spirits.
-SALAMANDER: Debatable if these count as spirits, considering a fire spell chanted by sorcerers mentions them.
-IFRIT: King of the Fire spirits.
-SYLPH: Spirits of Wind
-DJINN: King of Wind. Reffered to Eruku in anime.
-VALKYRIE: Spirits of Light
-ARCANGEL: Queen of Light
-ONEIROI: They're actually just reffered to as Spirits of Sleep but if I can work a mythology reference in this, I will.
-SPECTRES: Spirits of invisibility.
-HYURI: Spirit of Anger.
-ENTO: King of the Forest spirits. Appeared in Deedlit's Tale Book Two: Forest of No Return.
-IMP: Spirits of Darkness
-NYX: Queen of Darkness.
-LORELEI: The queen water spirit, only very experienced shamans can hope to contest her will and succeed in summoning her.
-GNOME: The spirits of earth. How useful they are is up for debate because the most they've done in anime is trap people by having vines wrap around their legs.
-BEHEMOTH: The king spirit of earth.
-DRYAD: Tree spirits. Appeared in Lady of Pharis Vol. 1.
-LAMPAS: Fire spirits.
-SALAMANDER: Debatable if these count as spirits, considering a fire spell chanted by sorcerers mentions them.
-IFRIT: King of the Fire spirits.
-SYLPH: Spirits of Wind
-DJINN: King of Wind. Reffered to Eruku in anime.
-VALKYRIE: Spirits of Light
-ARCANGEL: Queen of Light
-ONEIROI: They're actually just reffered to as Spirits of Sleep but if I can work a mythology reference in this, I will.
-SPECTRES: Spirits of invisibility.
-HYURI: Spirit of Anger.
-ENTO: King of the Forest spirits. Appeared in Deedlit's Tale Book Two: Forest of No Return.
-IMP: Spirits of Darkness
-NYX: Queen of Darkness.